Software engineer at StyleShoots. I'm working on video and image processing for the fashion industry, to enhance and extends the StyleShoots processes. I'm developing new algorithms and methods on Computer Science, including classical Machine Learning and Deep learning.
Research engineer at Ncam Technologies. I was working on camera tracking for broadcast and cinema industries. Developping new algorithms to improve vision-oriented and multisensors realtime camera tracking. The Ncam compagny has been involved in many research projects, like the European Dreamspace project, or the UK ASAP project.
Post Doctoral, University of Auckland, New Zealand. Worked on high range scene analysis and understanding, with multiple depth sensors: crowd monitoring in an office environment.
Doctorat, University of Lyon, France. My thesis presents a novel approach for human action recognition from examples. Dealing with widly available Motion Capture data (Kinect-like), I present a light training process, yet achieving high recognition score on many usual actions. (More details can be found in the abstract in the publications page.)
Doctoral research stay, University of Windsor, Canada. Developed the "one shot learning" for human action recognition. More details in the publications page.
Research engineer at LIRIS. Developed middleware for game engines, especially tools for game editors using Markerless Motion Capture of facial expression and hand poses.
Master of Computer Vision, University of Lyon, France. Human body reconstruction from geometrical and photometrical constraints. This master thesis presents a reconstruction of the shape of a body, using a Motion Capture approach built on top of the Shape From Silhouette algorithm.
Bachelor of Computer Science, University of Lyon, France.